The MS Teams endpoint posts each report as a message to a Microsoft Teams channel through an incoming webhook. It sends the report text (and, if you enable it, the full log); it does not create a ticket or upload a screenshot, so it is best suited for lightweight notifications. If you also enable an image-sharing endpoint such as Imgur or Discord, a link to the screenshot is added to the Teams message automatically. It works with both classic Office 365 incoming-webhook connectors and Power Automate Workflows webhooks.
Note: This endpoint does not work in WebGL builds due to browser platform restrictions. The webhook you enter here is saved in your game build – for security reasons we suggest removing it for release builds.
🎣 Webhook URL
To get a webhook URL:
- In Microsoft Teams, open the channel you want reports to appear in.
- Create an incoming webhook for that channel – either via the classic “Incoming Webhook” connector, or by creating a “When a Teams webhook request is received” flow in Power Automate.
- Copy the generated webhook URL.
✍️ Input in Unity
- In Unity, open your Debug System settings (Window > Sparrow > Debug System).
- Go to the “Where to send reports?” section
- Select “MS Teams”
- In the Inspector window, paste your webhook URL into the “Webhook URL” field.
- Create a Test Report
