
Your game crashes on a tester’s device — and all you get is “it doesn’t work”. No error message, no stack trace, no logs. Bug Reporter & In-Game Console fixes that: it captures errors, stack traces, logs and screenshots directly from any build and delivers them wherever your team already works — Discord, Jira, Notion, Trello, GitHub, GitLab, Slack, MS Teams, Telegram, Email and more. Set it up once, and every bug report arrives complete: what happened, on which device, with a screenshot.
Also included in the Sparrow All-In Bundle and the Sparrow Dev Ops Bundle.
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⭐ What developers say
“I haven’t come across any other asset like this, and I consider it a must-have for any game that involves playtesting on a device — essentially, that means for every game.”
— LevonVH ★★★★★
“This lightweight but comprehensive feedback tool works with everything: Trello, Discord, Jira, email, you name it. […] Support is also excellent.”
— TonyLi ★★★★★
> 15+ integrations
Send reports to Notion, Jira, Trello, GitHub, GitLab, Discord, Slack, MS Teams, Telegram, ClickUp, OpenProject, Email, Unity Cloud Diagnostics, imgur — or your own custom endpoint. Combine multiple services and order them freely, e.g. upload the screenshot to imgur first, then link it in your Jira ticket.


> Automatic & user-initiated reports
Send reports automatically whenever an error occurs (with built-in rate limiting), or let your players report bugs through the included, customizable feedback UI — including screenshots they can draw on. The offline queue stores reports that couldn’t be delivered and retries them automatically on the next launch, so you never lose a report.
> In-game console
View all logs, errors and stack traces right inside your game — including builds on mobile and console. Instant to open even with thousands of entries. Rich context, your choice: device info, scene list, build number, performance metrics (FPS, memory), custom fields — you decide exactly what is collected. Privacy-friendly by default.


> Secure by design
All API keys are stored AES-256 encrypted, and you control exactly which builds ship with keys — release builds can strip all key material automatically. Full source code included: set up in minutes, adjust anything you like.
Why not just a debug console? Compared to console-only tools, this system adds the full reporting pipeline: 15+ integrations, automatic reports with screenshots, player feedback UI, offline queue, AES-256 key handling and release-build key stripping — plus the console.
🧩 Compatibility: Unity 6+, Built-in / URP / HDRP (render pipeline independent). Works on PC, mobile and console builds. Note: some endpoints are restricted on WebGL due to browser limitations — see the documentation for the full matrix.