Everything the Build & Ship window does can be driven headlessly from the command line, which makes it a natural fit for build servers and CI systems. The entry point is Sparrow.BuildAndShip.BuildAndShipCLI.Run.
Running a profile
Invoke Unity in batch mode and point -executeMethod at the CLI entry point, naming the profile to run:
Unity -batchmode -quit -projectPath <path> \
-executeMethod Sparrow.BuildAndShip.BuildAndShipCLI.Run \
-shipProfile "MyProfile" \
[-shipSkipUpload]
Arguments
-shipProfile <name>— the profile to run. Matched case-insensitively against the profile’s Profile Name first, then the asset name.-shipSkipUpload— build and stage only, skipping all destinations (the equivalent of Build only in the window).
Exit codes
0— success.1— the build or an upload failed.2— an unexpected error, such as bad arguments or a missing profile.
Because the process exits with a meaningful code, a CI job can fail the pipeline automatically when a build or upload does not succeed. Add the command as a build step in your CI configuration and make sure Unity and any external tools (butler, steamcmd) are available on the runner.
