
Release day, again: build for Windows, macOS and WebGL, upload to two stores, zip a backup, bump the version, post the announcement. Every manual step is a chance to ship the wrong build. Build & Ship turns that list into one click: define a profile per platform, press Build & Ship — done. Or run the whole pipeline headless on your build server. It ships your builds straight to Steam, itch.io, FTP or as zip archives, bumps versions, attaches changelogs and announces your release on Discord or Slack.
Price: from $44.99 — on sale regularly for less. Also included in the Sparrow All-In Bundle and the Sparrow Dev Ops Bundle.
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> One click. Every platform.
Set up one build profile per target — Windows, macOS, Linux, WebGL, Android or iOS — with scenes, scripting defines, output path and version handling. Build a single profile, or all of them with one button. Auto-bump patch or minor versions, pull the latest section from your CHANGELOG.md and attach it to uploads and announcements.


> Ship anywhere — even from your CI
Ship to Steam (steamcmd), itch.io (butler), FTP/FTPS or zip archives — combine destinations freely per profile. Announce automatically on Discord and Slack with message templates including version, changelog and build duration placeholders. And trigger a single profile or all profiles headless from the command line with proper exit codes — ready for your build server.
Need to add a destination after the fact? Ship last build re-uploads the staged output without rebuilding.
> Secure by design
All credentials — webhook URLs, passwords, API keys — are stored AES-256 encrypted. The entire package is editor-only: no code, profiles or keys ever end up in your builds, and a built-in guard blocks any build that would accidentally include a profile asset.
Optionally run Sparrow Project Verification as a pre-flight check before every build and abort on errors — broken builds fail fast, before they upload.

🧩 Compatibility: Unity 6+. Steam upload requires steamcmd, itch.io upload requires butler (free tools by Valve/itch.io — setup guide in the docs). Store uploads for console platforms are not included.
