Troubleshooting

Common Issues and Solutions

Rendering Problems

Lights Not Visible

Symptoms: Volumetric lights appear completely invisible or don’t render at all.

Possible Causes & Solutions:

  • Missing Shader Graph Package: Ensure the Shader Graph package is installed
    • Go to Window > Package Manager > Unity Registry > Shader Graph
    • Install the appropriate version for your Unity version
  • Light Component Missing: Ensure the GameObject has a Light component
    • Add Component > Rendering > Light if missing
  • Camera Culling: Check if the light is within the camera’s culling distance
    • Adjust Camera > Culling Mask or increase Far Clipping Plane

Lights Appear Too Dark or Too Bright

Symptoms: Volumetric effects are barely visible or completely blown out.

Solutions:

  • Adjust Intensity Multiplier: In the Volumetric Light component, modify Intensity Multiplier (0-2 range)
  • Check Light Settings: Verify the base Light component’s intensity and color
  • Blending Mode: Try switching between Alpha and Additive blending modes
  • Alpha Value: For Alpha blending, ensure the alpha value is appropriate (0-1)
  • HDR Settings: Check if HDR is enabled on your camera and adjust accordingly

Performance Issues

Low Frame Rate with Volumetric Lights

Symptoms: Significant performance drop when using volumetric lights.

Solutions:

  • Reduce Light Count: Limit the number of active volumetric lights simultaneously
  • Distance Culling: Implement distance-based culling for lights far from the camera
  • LOD System: Use different quality settings based on distance
  • Texture Resolution: Lower the fog texture resolution if using fog textures
  • Animation Complexity: Reduce animation complexity or disable animations for distant lights
// Example: Distance-based culling

public class LightPerformanceManager : MonoBehaviour

{

    [SerializeField] VolumetricLightAnimation[] lights;

    [SerializeField] float cullDistance = 50f;

    [SerializeField] Transform player;

    void Update()

    {

        foreach (var light in lights)

        {

            float distance = Vector3.Distance(light.transform.position, player.position);

            light.enableAnimations = distance < cullDistance;

        }

    }

}

Animation Problems

Animations Not Working

Symptoms: VolumetricLightAnimation component doesn’t animate the light.

Solutions:

  • Enable Animations: Ensure Enable Animations is checked in the inspector
  • Component Order: Verify VolumetricLightAnimation is added after VolumetricLight
  • Runtime vs Editor: Check if the issue occurs only in play mode or also in editor
  • Profile Override: If using a profile, ensure it’s not overriding animation settings

Animation Performance Issues

Symptoms: Animations cause frame drops or stuttering.

Solutions:

  • Reduce Animation Complexity: Lower the number of animated properties
  • Use Coroutines: For complex animations, use coroutines instead of Update
  • Batch Updates: Update multiple lights in a single frame rather than spread across frames
  • Disable When Not Visible: Only animate lights that are visible to the camera
// Example: Optimized animation update

public class OptimizedLightAnimator : MonoBehaviour

{

    [SerializeField] VolumetricLightAnimation[] lights;

    [SerializeField] int lightsPerFrame = 5;

    private int currentIndex = 0;

    void Update()

    {

        for (int i = 0; i < lightsPerFrame && currentIndex < lights.Length; i++)

        {

            if (lights[currentIndex].enabled)

            {

                // Update animation logic here

            }

            currentIndex++;

        }

        if (currentIndex >= lights.Length)

            currentIndex = 0;

    }

}

Editor Issues

Inspector Not Updating

Symptoms: Changes in the inspector don’t reflect in the scene view.

Solutions:

  • Force Update: Call UpdateVolumetricLight() manually
  • Refresh Inspector: Right-click in inspector and select “Refresh”
  • Recompile Scripts: Force script recompilation (Ctrl+R)
  • Restart Editor: As a last resort, restart Unity Editor

Prefab Issues

Symptoms: Prefab modifications don’t work correctly or cause errors.

Solutions:

  • Apply Changes: Ensure prefab changes are properly applied
  • Check References: Verify all component references are intact
  • Nested Prefabs: Be careful with nested prefab modifications
  • Version Control: Check for version control conflicts

Shader and Material Issues

Shader Compilation Errors

Symptoms: Shader compilation errors in the console.

Solutions:

  • Check Shader Graph: Verify shader graphs are properly configured
  • Missing Keywords: Ensure all required shader keywords are defined
  • Platform Support: Check if shaders support your target platform
  • Update Shaders: Update to latest shader versions

Material Property Issues

Symptoms: Material properties not being set correctly.

Solutions:

  • Property Block: Use MaterialPropertyBlock for runtime changes
  • Shader Properties: Verify shader property names match exactly
  • Material Instances: Ensure you’re modifying the correct material instance
  • GPU Instancing: Check if GPU instancing is interfering with property setting
Was this page helpful?